Friday, October 24, 2014

BOSSES: Resident Evil Revelations

AKA Bullet sponges

 


    Since my B-LOG SLAYING post about Resident Evil: Revelations got so unwieldy and large, I decided again to dedicate a post to just bosses. However, unlike Arkham Origins, which had LOTS of boss battles, this game has only five, so this post will be significantly shorter than the Batman one. Without further rambling, let's get going!

Comms Officer (Scragdead):



He's a real stinker!

    This is the first boss you encounter, and except for the final boss, he's the most aggravating. At some point early on, you must make your way to the promenade deck. When you get there, you can hear some (or something) talking, trying to send out a distress signal. His mutated voice indicates something just ain't right, and you get a pretty good feeling you will have to fight whatever is on the other end of that mutated voice. And wouldn't you know it, you find the small locked communication room. Shoot the lock off, and you're treated to this lovely thing:


How nice

    This is the mutated comms officer. He's mostly a large, corpulent thing, with a big tubular mouth filled with teeth, and a large saw on his right hand. He still has part of his human form attached to the shoulder-area of the monster, so this is where the (semi) normal talking came from. You fight commsy in a small, cramped area that thankfully has two floors. It's a series of interconnected hallways, ledges, and stairs. Also, a never ending stream of the normal enemies pour in as well. The whole strategy is to just stay on the move. Luckily, there are large red combustible containers around, and shooting these will drop the monster to his knees for a few seconds, giving you a chance to breath and/or pump him full of lead. I achieved success here by shooting him (mainly with my shotgun) until he got close, then running off a ways, then turning and shooting some more until he got close, then I ran away again. Basically just repeat that until he is dead. Don't expend ammo on the regular enemies though. They can be run past easily enough anyway.
    As far as attacks for the comms officer go, they are pretty limited. He can hit you normally, he can lay traps that get you stuck, and if you get very close to him, he'll saw the hell out of you, killing you instantly. I died probably three or four times to this. So the name of the game really is just STAY AWAY from him. And shoot those red canisters if you get a chance. They are pretty helpful. And this will be kind of a long fight, because it takes a LOT to bring him down. I used ALL my shotgun ammo (around 20 shots) and still needed around a dozen from my handgun (and I think a few from the rifle as well). One final note: there are a few more areas where this monster pops up, but I'm not considering them boss battles. This is the only big-boy boss battle for this enemy.


Boy my screen looks awful!


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Rachael:

 

 

"Hi, I'm Rachael. I like tormenting you endlessly."

    This is the second boss, but it's not a "typical" battle, compared to the other four. I briefly browsed IGN's walkthrough (not using it as an actual walkthrough, mind you), and went to their boss section. They only list four bosses under their "boss" section. Maybe this battle isn't an official boss fight, but she's a unique enemy encounter, so I'm going to include it here anyway. And you know what? It's my blog, so I'll do whatever the hell I please!
    You find her in the beginning area of the ship, the crew's quarters. You hear her murmur some creepy stuff, and see her run up stairs on the opposite side of a large window where you are. She is the (former) partner of a character named Raymond. Once you follow her up the stairs, the music gets dramatic, and she attack from around a corner. I found this part (when she jumps around the corner to attack you) genuinely scary. I knew something was coming, because, I mean, you're following her up the stairs. Even so, it caught me off guard the first time. Bravo!


Hot stuff

    As far as fighting her, it's pretty similar to the other boss encounters: just unload ammo into her. She'll eventually scurry away into the vents. Now you have to run back through all the narrow corridors of the crew's quarters while she periodically pops out of vents to attack you. There are plenty of the regular enemies as well, so it really becomes a gauntlet. There isn't a real strategy, per say, I just ran, tried to ignore the regular enemies if I could, and just shot her with my most powerful weapon (again, probably the shotgun at this point). Once you've pumped her full of enough lead, she'll "die", and you can get a lift key from her that you need. She doesn't actually die, you see. No, she is almost like this game's version of Nemesis, except way less intimidating (but she can still be scary when she suddenly pops out of nowhere), and she doesn't say "S.T.A.R.S." in that chilling way. You encounter her probably five or six more times throughout the story. Each time she can be put down or run away from. She doesn't ever have a "final fight" (not that I know of). Eventually, she just gets annoying.
 
In the throes of death


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DRAGHIGNAZZO:

Example of good dialogue

    This boss is encountered on the observation deck. You first find him riding on the glass elevator to the observation deck. He uses his big, weird hand-thing to smash the elevator and try to hurt you. All you need to do is shoot the exposed hand part (the flesh-colored thing pictured above) enough, and eventually it'll relent. Once you get to the deck, you get to fight him legitimately. Hoo boy, how fun. Also, I'd like to apologize for the pictures, they mostly suck for this guy. I took them, but never bothered to check them to see if they were good. I didn't even look at them until after I beat the game. Oh well!


Even giant mutated monsters can't get enough of steamed hot dogs from a hot dog stand

    You find this bizarrely named creature, and your first thought is probably, "this is gonna be a pain in the ass". Well, he's actually not that bad. First off, the room is quite large. It's got a bunch of stands and boxes all around, and it's absolutely CRAWLING with ammo. All the stands and stuff can be broken as well, to give you more freedom to move around. This monster is mostly shelled, and as such only has a few vulnerable parts to him. His shell is impervious to any attacks. This big bastard will constantly charge at you (with his mutated hand that he attacked the elevator with), but it's pretty easy to avoid. After he does, he'll stand still and you can shoot his exposed spots with relative ease. 


Huh?

     There really isn't a whole lot more to this battle. Dodge his charge attack, and fill him full of lead. I believe I was switching between the shotgun and machine gun at this point. For his easy difficulty, at least he looks pretty cool. This guy is probably my favorite, from an aesthetic design point at least. Let's march on to a big giant huge boss (he's large).


Really, is a caption even needed?



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MALACODA:

 


Big McLargeHuge
  
    Never mind what I just said above, this guy is my favorite looking boss in the game. I'm a sucker for gigantic bosses and the battles that come with them (which was a reason I thought Bayonetta was so cool. And the Cronos fight in God of War III? Breathtaking), and Malacoda here (really rolls off the tongue) takes the cake in that department. You first encounter him during the segment where Chris and Jessica are on the boat, manning the mini-guns, shooting those tentacles that attack from the water (I complained about the dialogue in that part in my B-LOG SLAYING post). Turns out, those tentacles are part of this bastard here. Pretty cool. The whole boss is some sort of huge whale that's been mutated, and it's being controlled by parasites (those tentacles I assume). The first part of this battle involves you just shooting the tentacles as they come towards you. The whole point of you going out to the deck in the first place was to get off the ship via a helicopter. Obviously, the heli can't land with this monstrosity eating the ship, so he hovers overhead. He drops a rocket launcher and ammo, which is integral to taking this thing out. Also, you have a four minute time limit. It's short amount of time, but if you are accurate with the rockets, it should only take about two I think. 


He's on a boat!

    After you kill enough of the parasitic monsters (IE tentacles), you'll be able to get on the helicopter. But instead of peacing the joint, they decided that, maybe letting this thing live and swim in the ocean is probably a very bad idea. The final part of the battle is very similar to the Chris/Jessica portion from before. Both Jill and Chris man the mini-guns, and you just shoot the ever-loving shit out of those tentacles. It's a little tougher, because the helicopter flies around the thing, so aiming is a bit trickier. It's still not that difficult though. And, there's no time limit this time. Eventually, shooting this thing enough will really kill it. Oh happy days!


I just thought this was a great picture


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JACK NORMAN:



The final boss (hint: he doesn't stay human for long)
  
    Here it is, ladies and gents, the final boss of Resident Evil: Revelations. And what a revelation it is! A guy that injects himself with a massive amount of the T-Abyss virus! After he talks for a while, he injects himself, and he turns into a Tyrant-looking monster. Case in point: 

Typical!

Monster penis?

    This form of him, dubbed the Ultimate Abyss, apparently, is the toughest boss in the game. As he well should be, really. This one took me three or four tries to finally beat. He starts off just teleporting around, usually right behind you. He will teleport, and he'll pause for a second, arm raised, ready to strike. If you shoot him before he does strike, he'll be knocked back and you won't take damage. After shooting him, he'll teleport and try to attack again. This first part of the battle is very easy, and can be done (once you know what you're doing) without taking damage. After this, though, it gets tougher.

Quite literally wear his heart on his sleeve* (*front pocket)

    After a few times of this, he'll start teleporting and creating a double of himself when he appears. This can be aggravating at first, but it's still pretty easy. When he teleports and reappears, you'll still get a second or two to attack, and effectively cancel his attack. So, how do you tell the difference between the real and the fake? Easy! The real one always has this purple smoke billowing from him. So, just (quickly) figure out which is the real one, and shoot him!
    Eventually, after doing this a few times, the battle gets hard and annoying. He'll teleport and come at you, but at the last second he'll disappear again, only to reappear a few steps behind where he disappeared. It's difficult to explain, really, but it's kind of like an afterimage effect. Three or four "fake" monsters will start towards you, then disappear, then finally the real one (with that purple smoke) will come at you, and he'll hit you hard if you don't shoot him first. This part is tough to get down. And of course, even though I had five herbs (and there was at least one in the room), I had to use them all. I don't think you can survive more than two attacks from him.

Teleporting

     At times, after attacking him enough, he'll fall on his knees, and his back will be available to shoot. I don't know precisely how this works, but I guess this is the prime time to shoot him. I shot him at every chance I got, not just when he fell to his knees. So I'm not sure how exactly to damage him, but I did kill him eventually. And let me tell you good folks, it took FOREVER! Well over 100 shotgun ammo was consumed. I had the magnum, which historically is the most powerful RE weapon (aside from the rocket launcher), but I mainly stuck to my very high-powered, upgraded shotgun.
    After dodging hours phantom attacks and shooting every bullet ever made into him, he'll eventually die. And that's that. He doesn't have a second form or anything like that. He knows it's his time, and he accepts it. Very nice of him, really.
See? Polite

    And that's all folks. Five boss battles. They are all pretty unique looking, and generally keep up the tradition of good RE bosses. Besides the last boss though, there isn't a hugely different strategy to kill any of these guys. It's really just: cause absurd amounts of damage into their mutated bodies. And none (again, besides the last one) are particularly difficult either. At any rate, I enjoyed them. We can successfully close the book on Revelations for now. Next up, I'm FINALLY going retro! (after two more Dark Souls II posts, of course)

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